TaskGoToEntityWhileAimingAtEntity
DocsTaskGoToEntityWhileAimingAtEntity(ped, entityToWalkTo, entityToAimAt, speed, shootatEntity, p5, p6, p7, p8, firingPattern)Description
shootatEntity:
If true, peds will shoot at Entity till it is dead.
If false, peds will just walk till they reach the entity and will cease shooting.
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
entityToWalkTo | Entity | — |
entityToAimAt | Entity | — |
speed | float | — |
shootatEntity | BOOL | — |
p5 | float | — |
p6 | float | — |
p7 | BOOL | — |
p8 | BOOL | — |
firingPattern | Hash | — |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Quick Snippet: Get EntityentityToWalkToentityToAimAt
entityToWalkToentityToAimAtUse this to obtain an entity handle from the player's aim or crosshair.
-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if hit and entity ~= 0 then
print("Entity: " .. entity)
print("Model: " .. GetEntityModel(entity))
print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
endPed Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.