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CAMClient
Artifact31623

StopRenderingScriptCamsUsingCatchUp

Docs
StopRenderingScriptCamsUsingCatchUp(bShouldApplyAcrossAllThreads, distanceToBlend, blendType)

Description

Instructs the game engine to stop rendering scripted cameras and transition back to the gameplay camera, optionally applying custom blending and rendering options.

enum eRenderingOptionFlags {
    RO_NO_OPTIONS = 0,
    RO_STOP_RENDERING_OPTION_WHEN_PLAYER_EXITS_INTO_COVER = 1
};
enum eCamSplineSmoothingFlags {
	// No smoothing just moves at a constant rate
	CAM_SPLINE_NO_SMOOTH = 0,
	// Decelerates when approaching a node
	CAM_SPLINE_SLOW_IN_SMOOTH = 1, 
	// Accelerates slowly when leaving a node
	CAM_SPLINE_SLOW_OUT_SMOOTH = 2,    
	// Decelerates when approaching a node and accelerates slowly when leaving a node
	CAM_SPLINE_SLOW_IN_OUT_SMOOTH = 3,
	CAM_SPLINE_VERY_SLOW_IN = 4,
	CAM_SPLINE_VERY_SLOW_OUT = 5,
	CAM_SPLINE_VERY_SLOW_IN_SLOW_OUT = 6,
	CAM_SPLINE_SLOW_IN_VERY_SLOW_OUT = 7,
	CAM_SPLINE_VERY_SLOW_IN_VERY_SLOW_OUT = 8,
	CAM_SPLINE_EASE_IN = 9,
	CAM_SPLINE_EASE_OUT = 10,
	CAM_SPLINE_QUADRATIC_EASE_IN = 11,
	CAM_SPLINE_QUADRATIC_EASE_OUT = 12,
	CAM_SPLINE_QUADRATIC_EASE_IN_OUT = 13,
	CAM_SPLINE_CUBIC_EASE_IN = 14,
	CAM_SPLINE_CUBIC_EASE_OUT = 15,
	CAM_SPLINE_CUBIC_EASE_IN_OUT = 16,
	CAM_SPLINE_QUARTIC_EASE_IN = 17,
	CAM_SPLINE_QUARTIC_EASE_OUT = 18,
	CAM_SPLINE_QUARTIC_EASE_IN_OUT = 19,
	CAM_SPLINE_QUINTIC_EASE_IN = 20,
	CAM_SPLINE_QUINTIC_EASE_OUT = 21,
	CAM_SPLINE_QUINTIC_EASE_IN_OUT = 22,
	CAM_SPLINE_CIRCULAR_EASE_IN = 23,
	CAM_SPLINE_CIRCULAR_EASE_OUT = 24,
	CAM_SPLINE_CIRCULAR_EASE_IN_OUT = 25 
};

NativeDB Added Parameter 4: int renderingOptions : An integer bitmask of eRenderingOptionFlags to apply specific rendering behaviors during the transition. RO_NO_OPTIONS signifies no special options are applied.

NativeDB Introduced: v323

Parameters

NameTypeDescription
bShouldApplyAcrossAllThreadsBOOLIf `true`, ensures that the rendering stop request is enforced regardless of other script threads that might still expect rendering to be active. Use with caution to avoid conflicts.
distanceToBlendfloatSpecifies the distance over which the camera should blend from the scripted camera back to the gameplay camera. A value of `0.0` uses the game's default blending distance.
blendTypeintAn integer representing `eCamSplineSmoothingFlags` to determine the smoothness of the camera transition. Common values include `CAM_SPLINE_SLOW_IN_OUT_SMOOTH` among others, defining the easing of the blend.

Returns

void

This native does not return a value.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended31623
Known Issues34
32698Failed Windows build (works OK if using Linux!)
31725Failed build
31689GetVehiclePedIsIn server native returns 0 (citizenfx/fivem#4051)
28626Issues with packet loss/timeouts
27783-27938SIGSEV crashes (issue #3915)
27722Yarn fails to exit cleanly on Windows
26261-27715Issues with building Yarn resources on some Linux servers
25943Failed build
25839-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12913-14177High FXServer CPU usage on Linux artifacts; fixed by 14193 (citizenfx/fivem#3222)
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12180voip-server-mumble.dll server crash (citizenfx/fivem#3054)
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients
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