StartVehicleHorn
DocsStartVehicleHorn(vehicle, duration, mode, forever)Description
Sounds the horn for the specified vehicle. Note that if a player is in the vehicle, it will only sound briefly.
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | Vehicle id |
duration | int | The duration to sound the horn, in milliseconds. |
mode | Hash | The hash of "NORMAL" or "HELDDOWN". Can be 0. |
forever | BOOL | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.