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PLAYERClient
Artifact25963
Data sourced from jgscripts artifact-db

StartPlayerTeleport

Docs
StartPlayerTeleport(player, x, y, z, heading, teleportWithVehicle, findCollisionLand, p7)

Description

Teleports the player to the given coordinates.

If findCollisionLand is true it will try to find the Z value for you, this however has a timeout of 100 frames.

When trying to find the Z value the native will take longer the higher the difference from the given Z to the ground, this combined with the timeout can cause the teleport to just teleport to the given Z value, so try to estimate the z value, so don't just pass in 1000.0.

Also if you're in a vehicle and teleportWithVehicle is true it will not find the Z value for you.

Parameters

NameTypeDescription
playerPlayer—
xfloat—
yfloat—
zfloat—
headingfloat—
teleportWithVehicleBOOLTeleports the player along with the vehicle they are in.
findCollisionLandBOOLAttempt to find a ground coordinate at the given XY location; overriding the Z value.
p7BOOL—
📍Quick Snippet: Get Coordinates
xyzheading

Add this command to your client script to retrieve precise locations in-game.

-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
    local ped = PlayerPedId()
    local coords = GetEntityCoords(ped)
    local heading = GetEntityHeading(ped)
    local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)

    print(output)
    TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)
👤Quick Snippet: Get Player
player

Use this to get the local player ID or a target player's server ID.

-- Get the local player index (client-side)
local playerId = PlayerId()

-- Get the local player's server ID (for server events)
local serverId = GetPlayerServerId(playerId)

print("Player ID: " .. playerId)
print("Server ID: " .. serverId)

-- Get player ped from a server ID:
-- local targetPed = GetPlayerPed(GetPlayerFromServerId(targetServerId))

Returns

void

This native does not return a value.

Examples

Official
local coords = vector3(100.0, 100.0, 50.0)
StartPlayerTeleport(PlayerId(), coords.x, coords.y, coords.z, 0.0, false, true, true)

while IsPlayerTeleportActive() do
  Citizen.Wait(0)
end

--- If you would want to make 100% sure the ped is on the ground here you would have to do some additional checks here
--- Easiest would be a simple: GetEntityHeightAboveGround(PlayerPedId())

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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