SetVehicleWheelXOffset
DocsSetVehicleWheelXOffset(vehicle, wheelIndex, offset)Description
Adjusts the offset of the specified wheel relative to the wheel's axle center.
Needs to be called every frame in order to function properly, as GTA will reset the offset otherwise.
This function can be especially useful to set the track width of a vehicle, for example:
function SetVehicleFrontTrackWidth(vehicle, width)
SetVehicleWheelXOffset(vehicle, 0, -width/2)
SetVehicleWheelXOffset(vehicle, 1, width/2)
end
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
wheelIndex | int | — |
offset | float | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.