SetVehicleWheelIsPowered
DocsSetVehicleWheelIsPowered(vehicle, wheelIndex, powered)Description
Sets whether the wheel is powered.
On all wheel drive cars this works to change which wheels receive power, but if a car's fDriveBiasFront doesn't send power to that wheel, it won't get power anyway. This can be fixed by changing the fDriveBiasFront with SET_VEHICLE_HANDLING_FLOAT.
Max number of wheels can be retrieved with the native GET_VEHICLE_NUMBER_OF_WHEELS.
This is a shortcut to a flag in SET_VEHICLE_WHEEL_FLAGS.
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
wheelIndex | int | — |
powered | BOOL | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.
Examples
Official
SetVehicleWheelIsPowered(vehicle, 0, true);