SetVehicleTyreBurst
DocsSetVehicleTyreBurst(vehicle, index, onRim, p3)Description
"To burst tyres VEHICLE::SET_VEHICLE_TYRE_BURST(vehicle, 0, true, 1000.0)
to burst all tyres type it 8 times where p1 = 0 to 7.
p3 seems to be how much damage it has taken. 0 doesn't deflate them, 1000 completely deflates them.
'0 = wheel_lf / bike, plane or jet front
'1 = wheel_rf
'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left
'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right
'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left
'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right
'45 = 6 wheels trailer mid wheel left
'47 = 6 wheels trailer mid wheel rightParameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
index | int | — |
onRim | BOOL | — |
p3 | float | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.