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VEHICLEClient
Artifact25963
Data sourced from jgscripts artifact-db

SetVehicleInfluencesWantedLevel

Docs
SetVehicleInfluencesWantedLevel(vehicle, influenceWantedLevel)

Description

This native sets whether a specific vehicle influences the player's wanted level when it is involved in an incident that typically triggers a wanted response, such as being marked as a "victim" vehicle.

This is particularly useful when utilizing the wanted system from GTA, and you want to prevent a vehicle from affecting the wanted level when it is stolen. In the decompiled scripts this native is only used to disable the influence of the vehicle on the wanted level.

Parameters

NameTypeDescription
vehicleVehicleThe specific vehicle to be set for influencing the wanted level.
influenceWantedLevelBOOLA boolean value. Set to `true` to make the vehicle influence the wanted level; `false` to prevent it from doing so.
🚗Quick Snippet: Get Vehicle
vehicle

Use this to get the current vehicle handle for this native.

-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)

if vehicle ~= 0 then
    print("Vehicle handle: " .. vehicle)
    print("Model: " .. GetEntityModel(vehicle))
else
    print("Player is not in a vehicle")
end
🚗

Vehicle Models

View All
Adder
adder
Alpha
alpha
Blade
blade
Ardent
ardent
Asea
asea
Cogcabrio
cogcabrio
Baller
baller
Blista
blista

Returns

void

This native does not return a value.

Examples

Official
-- This example will prevent the closest vehicle from influencing the wanted level.

-- Retrieve the LocalPlayer
local playerPed = PlayerPedId()

-- Retrieve the coordinates of the player.
local playerCoords = GetEntityCoords(playerPed)

-- Retrieve the closest vehicle.
local vehicle = GetClosestVehicle(playerCoords.x, playerCoords.y, playerCoords.z, 3, 0, 70)

-- Check if the vehicle exists in the game world.
if not DoesEntityExist(vehicle) then 
    -- If the vehicle does not exist, end the execution of the code here.
    return 
end

-- Set the vehicle to not influence the wanted level.
SetVehicleInfluencesWantedLevel(vehicle, false)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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