SetVehicleHeadlightShadows
DocsSetVehicleHeadlightShadows(vehicle, flag)Description
Introduced in build 323
Sets the vehicle headlight shadow flags.
enum eVehicleHeadlightShadowFlags {
// Default (Lights can be toggled between off, normal and high beams)
NO_HEADLIGHT_SHADOWS = 0,
// Lights Disabled (Lights are fully disabled, cannot be toggled)
HEADLIGHTS_CAST_DYNAMIC_SHADOWS = 1,
// Always On (Lights can be toggled between normal and high beams)
HEADLIGHTS_CAST_STATIC_SHADOWS = 2,
HEADLIGHTS_CAST_FULL_SHADOWS = 3
};Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | The target vehicle. |
flag | int | A value from `eVehicleHeadlightShadowFlags` representing the desired headlight shadow flag. |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.
Examples
Official
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if not vehicle then return end
-- Set the vehicle headlight shadows to cast static shadows (always on)
SetVehicleHeadlightShadows(vehicle, 2)