SetVehicleHasUnbreakableLights
DocsSetVehicleHasUnbreakableLights(vehicle, toggle)Description
Introduced in build 323
Sets whether the vehicle's lights can be broken.
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | The target vehicle. |
toggle | BOOL | Set the lights' breakability `true` makes lights unbreakable, `false` allows them to break. |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.
Examples
Official
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if not vehicle then return end
-- Make the vehicle's lights unbreakable
SetVehicleHasUnbreakableLights(vehicle, true)