SetVehicleHandlingVector
DocsSetVehicleHandlingVector(vehicle, class_, fieldName, value)Description
Sets a handling override for a specific vehicle. Certain handling flags can only be set globally using SET_HANDLING_VECTOR, this might require some experimentation.
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | The vehicle to set data for. |
class_ | char* | The handling class to set. Only "CHandlingData" is supported at this time. |
fieldName | char* | The field name to set. These match the keys in `handling.meta`. |
value | Vector3 | The Vector3 value to set. |
Quick Snippet: Get Coordinatesvalue
valueAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.