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GRAPHICSClient
Artifact25963
Data sourced from jgscripts artifact-db

SetScriptGfxAlign

Docs
SetScriptGfxAlign(horizontalAlign, verticalAlign)

Description

This function anchors script draws to a side of the safe zone. This needs to be called to make the interface
independent of the player's safe zone configuration.

These values are equivalent to alignX and alignY in common:/data/ui/frontend.xml, which can be used as a baseline
for default alignment.

Valid values for horizontalAlign, from original documentation:

C (67) - Center: DRAW_TEXT starts in the middle of the screen, while DRAW_RECT starts on the right; both move with
the right side of the screen.
L (76) - Left: Anchors to the left side, DRAW_RECT starts on the left side of the screen, same as DRAW_TEXT when
centered.
R (82) - Right: DRAW_TEXT starts on the left side (normal 0,0), while DRAW_RECT starts some short distance away
from the right side of the screen, both move with the right side of the screen.

Valid values for verticalAlign, from original documentation:

B (66) - Bottom: DRAW_RECT starts about as far as the middle of the map from the bottom, while DRAW_TEXT is about
rather centered.
C (67) - Center: It starts at a certain distance from the bottom, but the distance is fixed, the distance is
different from 66.
T (84) - Top: Anchors to the top, DRAW_RECT starts on the top of the screen, DRAW_TEXT just below it.

Using any other value (including 0) will result in the safe zone not being taken into account for this draw. The
canonical value for this is 'I' (73).

For example, you can use SET_SCRIPT_GFX_ALIGN(0, 84) to only scale on the Y axis (to the top), but not change the X
axis.

To reset the value, use RESET_SCRIPT_GFX_ALIGN.

Parameters

NameTypeDescription
horizontalAlignintThe horizontal alignment. This can be 67 ('C'), 76 ('L'), or 82 ('R').
verticalAlignintThe vertical alignment. This can be 67 ('C'), 66 ('B'), or 84 ('T').

Returns

void

This native does not return a value.

Examples

Official
-- align the next draw to the top left
SetScriptGfxAlign(string.byte('L'), string.byte('T'))

-- prints "THIS LABEL NEEDS TO BE HERE !!!"
BeginTextCommandDisplayText('DUMMY1')
EndTextCommandDisplayText(0.0, 0.0)

-- reset the script draw alignment
ResetScriptGfxAlign()

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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