SetPedMovementClipset
DocsSetPedMovementClipset(ped, clipSet, transitionSpeed)Description
List of movement clipsets:
Thanks to elsewhat for list.
"ANIM_GROUP_MOVE_BALLISTIC"
"ANIM_GROUP_MOVE_LEMAR_ALLEY"
"clipset@move@trash_fast_turn"
"FEMALE_FAST_RUNNER"
"missfbi4prepp1_garbageman"
"move_characters@franklin@fire"
"move_characters@Jimmy@slow@"
"move_characters@michael@fire"
"move_f@flee@a"
"move_f@scared"
"move_f@sexy@a"
"move_heist_lester"
"move_injured_generic"
"move_lester_CaneUp"
"move_m@bag"
"MOVE_M@BAIL_BOND_NOT_TAZERED"
"MOVE_M@BAIL_BOND_TAZERED"
"move_m@brave"
"move_m@casual@d"
"move_m@drunk@moderatedrunk"
"MOVE_M@DRUNK@MODERATEDRUNK"
"MOVE_M@DRUNK@MODERATEDRUNK_HEAD_UP"
"MOVE_M@DRUNK@SLIGHTLYDRUNK"
"MOVE_M@DRUNK@VERYDRUNK"
"move_m@fire"
"move_m@gangster@var_e"
"move_m@gangster@var_f"
"move_m@gangster@var_i"
"move_m@JOG@"
"MOVE_M@PRISON_GAURD"
"MOVE_P_M_ONE"
"MOVE_P_M_ONE_BRIEFCASE"
"move_p_m_zero_janitor"
"move_p_m_zero_slow"
"move_ped_bucket"
"move_ped_crouched"
"move_ped_mop"
"MOVE_M@FEMME@"
"MOVE_F@FEMME@"
"MOVE_M@GANGSTER@NG"
"MOVE_F@GANGSTER@NG"
"MOVE_M@POSH@"
"MOVE_F@POSH@"
"MOVE_M@TOUGH_GUY@"
"MOVE_F@TOUGH_GUY@"
~ NotCrunchyTaco
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
clipSet | char* | — |
transitionSpeed | float | time in seconds it takes to transition from one movement clipset to another. |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.