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PEDClient
Artifact25963
Data sourced from jgscripts artifact-db

SetPedMinGroundTimeForStungun

Docs
SetPedMinGroundTimeForStungun(ped, minTimeInMs)

Description

Overwrites the minimum time the ped will stay on the ground for after being stunned. Setting this while the ped is stunned will not alter the duration of the current stun but will still effect future stuns.

Passing -1 into the second parameter minTimeInMs will reset the modifier, making it use the weapons original DamageTime as the stun duration (see update/update.rpf/common/data/ai/weapons.meta)

NOTE: Unlike what the native name implies, this works on any weapon that has its DamageType in the weapons.meta set to ELECTRIC.

Parameters

NameTypeDescription
pedPedThe ped to set the min ground time for
minTimeInMsintThe minimum time the stun should last in milliseconds.
🚶Quick Snippet: Get Ped Handle
ped

Use this to get the player ped handle for this native.

-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)

-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)
🚶

Ped Models

View All
Mp M Freemode 0 1
mp_m_freemode_01
Player Zero
player_zero
Ig Agatha
ig_agatha
S M Y Cop 0 1
s_m_y_cop_01
S M M Gaffer 0 1
s_m_m_gaffer_01
G M M Armboss 0 1
g_m_m_armboss_01
A C Boar
a_c_boar
A M M Bevhills 0 1
a_m_m_bevhills_01

Returns

void

This native does not return a value.

Examples

Official
-- This sets the minimum stun ground time for the player's ped to 10 seconds (and re-applies it if the player's ped changes)

local currentPed = 0
CreateThread(function()
    while true do
        local playerPed = PlayerPedId()

        -- Checks if the player ped has changed
        if currentPed ~= playerPed then
            currentPed = playerPed

            -- Sets the minimum stun ground time to 10 seconds
            SetPedMinGroundTimeForStungun(currentPed, 10000)
        end

        Wait(1000)
    end
end)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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