SetPedCombatAbility
DocsSetPedCombatAbility(ped, p1)Description
100 would equal attack
less then 50ish would mean run away
Only the values 0, 1 and 2 occur in the decompiled scripts. Most likely refers directly to the values also described in combatbehaviour.meta:
0: CA_Poor
1: CA_Average
2: CA_Professional
Tested this and got the same results as the first explanation here. Could not find any difference between 0, 1 and 2.
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | int | — |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.