SetPedCanLosePropsOnDamage
DocsSetPedCanLosePropsOnDamage(ped, loseProps, p2)Description
It makes the ped lose (or not lose) their props (like glasses or helmets/hat) when someone punches or pushes the ped.
This is probably what's being used in GTA:O to keep players from knocking other player's hats/glasses off when in combat.
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | The target ped |
loseProps | BOOL | true = allow props to fall off, false = don't let props fall off |
p2 | int | purpose unknown, usually 0 |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.
Examples
Official
-- Make the ped NOT lose their props when they're hit or pushed.
SetPedCanLosePropsOnDamage(PlayerPedId(), false, 0)
-- Make the ped LOSE their props when they're hit or pushed.
SetPedCanLosePropsOnDamage(PlayerPedId(), true, 0)