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HUDClient
Artifact25963
Data sourced from jgscripts artifact-db

SetMinimapGolfCourse

Docs
SetMinimapGolfCourse(hole)

Description

Not much is known so far on what it does exactly.
All I know for sure is that it draws the specified hole ID on the pause menu map as well as on the mini-map/radar. This native also seems to change some other things related to the pause menu map's behaviour, for example: you can no longer set waypoints, the pause menu map starts up in a 'zoomed in' state. This native does not need to be executed every tick.

You need to center the minimap manually as well as change/lock it's zoom and angle in order for it to appear correctly on the minimap.
You'll also need to use the GOLF scaleform in order to get the correct minmap border to show up.

Use <code>SET_MINIMAP_GOLF_COURSE_OFF()</code> to reset the map when you no longer want to display any golf holes (you still need to unlock zoom, position and angle of the radar manually after calling this).

Parameters

NameTypeDescription
holeintThe ID of the hole to draw on the map. ID starts with 1 for hole 1, 2 for hole 2, etc. 0 disables the golf map behaviour.

Returns

void

This native does not return a value.

Examples

Official
// draw hole 2
SetMinimapGolfCourse(2);

// set the other minimap properties for this specific hole:
SetRadarZoom(850);
LockMinimapPosition(-1220.0f, 240.0f);
LockMinimapAngle(90);
ToggleStealthRadar(false);
SetRadarBigmapEnabled(false, false);

// Create the flag blip and set the sprite to the flag sprite.
int blip = AddBlipForCoord(-1321.98f, 158.93f, 57.8f);
SetBlipSprite(blip, 358);

// result of this code example: https://i.imgur.com/DUnUzKS.png

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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