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Artifact25963
Data sourced from jgscripts artifact-db

SetInteriorProbeLength

Docs
SetInteriorProbeLength(probeLength)

Description

Overwrite the games default CPortalTracker interior detection range.
This fixes potentially unwanted behaviour in the base game and allows you to build custom interiors with larger ceiling heights without running into graphical glitches.

By default CPortalTracker will probe 4 units downward trying to reach collisions that are part of the interior the entity is in.
If no collision can be found 16 units are used in some circumstances.

There are 30+ hard coded special cases, only some of them exposed via script (for example ENABLE_STADIUM_PROBES_THIS_FRAME).

This native allows you to extend the probe range up to 150 units which is the same value the game uses for the xs_arena_interior

Parameters

NameTypeDescription
probeLengthfloatThe desired probe length (0.0 - 150.0)

Returns

void

This native does not return a value.

Examples

Official
RegisterCommand("setInteriorProbeLength", function(src, args, raw)
    local probeLength = (tonumber(args[1]) + 0.0)

    print("Extending interior detection probes to: ", probeLength)
    SetInteriorProbeLength(probeLength)
end)

RegisterCommand("resetInteriorProbeLength", function()
    print("Resetting interior detection probes to default settings")
    SetInteriorProbeLength(0.0)
end)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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