SetGameplayVehicleHint
DocsSetGameplayVehicleHint(vehicle, offsetX, offsetY, offsetZ, p4, time, easeInTime, easeOutTime)Description
Focuses the camera on the specified vehicle.
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | The vehicle to focus on. |
offsetX | float | Position offset X |
offsetY | float | Position offset Y |
offsetZ | float | Position offset Z |
p4 | BOOL | — |
time | int | Effect duration |
easeInTime | int | Effect fade in duration |
easeOutTime | int | EFfect fade out duration |
Quick Snippet: Get CoordinatesoffsetXoffsetYoffsetZ
offsetXoffsetYoffsetZAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.