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CAMClient
Artifact25963
Data sourced from jgscripts artifact-db

SetFollowPedCamThisUpdate

Docs
local retval = SetFollowPedCamThisUpdate(camName, easeTime)

Description

Overrides the ped follow camera (not first person camera) with the specified camera. The game loads all camera metadata from update/update.rpf/x64/data/metadata/cameras.ymt and x64a.rpf/data/metadata/cameras.ymt with the ped follow cameras being of type camFollowPedCameraMetadata.

Follow Camera Names
DEFAULT_FOLLOW_PED_CAMERA
FOLLOW_PED_ATTACHED_TO_ROPE_CAMERA
FOLLOW_PED_ON_EXILE1\_LADDER_CAMERA
FOLLOW_PED_SKY_DIVING_CAMERA
FOLLOW_PED_SKY_DIVING_FAMILY5\_CAMERA
NIGHTCLUB_FOLLOW_PED_CAMERA
FOLLOW_PED_INTIMIDATION_CAMERA
FOLLOW_PED_IN_WATER_CAMERA
FOLLOW_PED_PRONE_CAMERA
FOLLOW_PED_ON_SEAT_CAMERA
FOLLOW_PED_HANGING_UPSIDE_DOWN_CAMERA
FOLLOW_PED_ATTACHED_TO_ROPE_CAMERA
CUSTOM_TRANSITION_AFTER_WARP_SKY_DIVE_CAMERA
FOLLOW_PED_ON_HORSE_CAMERA
FOLLOW_PED_ON_LOUNGER_CAMERA
Other camera hashes (names not found yet)

// 0x5DBBFB6E
// 0xA38DB056
// 0x16B702A3
// 0x41D72A2E

Parameters

NameTypeDescription
camNamechar*The name of the camera to use this update
easeTimeintThe time in milliseconds to ease in the camera
🚶

Ped Models

View All
Mp M Freemode 0 1
mp_m_freemode_01
Player Zero
player_zero
Ig Agatha
ig_agatha
S M Y Cop 0 1
s_m_y_cop_01
S M M Gaffer 0 1
s_m_m_gaffer_01
G M M Armboss 0 1
g_m_m_armboss_01
A C Boar
a_c_boar
A M M Bevhills 0 1
a_m_m_bevhills_01

Returns

BOOL

Returns TRUE (1) or FALSE (0).

Examples

Official
CreateThread(function()
    while true do
        SetFollowPedCamThisUpdate("FOLLOW_PED_ATTACHED_TO_ROPE_CAMERA", 500) -- Zoomed out the ped camera
        Wait(0)
    end
end)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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