SetEntityRoutingBucket
DocsSetEntityRoutingBucket(entity, bucket)Description
Sets the routing bucket for the specified entity.
Routing buckets are also known as 'dimensions' or 'virtual worlds' in past echoes, however they are population-aware.
Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | The entity to set the routing bucket for. |
bucket | int | The bucket ID. |
Quick Snippet: Get Entityentity
entityUse this to obtain an entity handle from the player's aim or crosshair.
-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if hit and entity ~= 0 then
print("Entity: " .. entity)
print("Model: " .. GetEntityModel(entity))
print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
endReturns
voidThis native does not return a value.