SetEntityDrawOutlineRenderTechnique
DocsSetEntityDrawOutlineRenderTechnique(techniqueGroup)Description
Sets the render technique for drawing an entity's outline. This function allows you to specify a technique group name to control how the entity's outline is rendered in the game.
List of known technique group's:
alt0
alt1
alt2
alt3
alt4
alt5
alt6
alt7
alt8
blit
cube
default
geometry
imposter
imposterdeferred
lightweight0
lightweight0CutOut
lightweight0CutOutTint
lightweight0WaterRefractionAlpha
lightweight4
lightweight4CutOut
lightweight4CutOutTint
lightweight4WaterRefractionAlpha
lightweight8
lightweight8CutOut
lightweight8CutOutTint
lightweight8WaterRefractionAlpha
lightweightHighQuality0
lightweightHighQuality0CutOut
lightweightHighQuality0WaterRefractionAlpha
lightweightHighQuality4
lightweightHighQuality4CutOut
lightweightHighQuality4WaterRefractionAlpha
lightweightHighQuality8
lightweightHighQuality8CutOut
lightweightHighQuality8WaterRefractionAlpha
lightweightNoCapsule4
lightweightNoCapsule8
multilight
tessellate
ui
unlit
waterreflection
waterreflectionalphaclip
waterreflectionalphacliptint
wdcascade
Parameters
| Name | Type | Description |
|---|---|---|
techniqueGroup | char* | Technique group name. |
Returns
voidThis native does not return a value.