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ENTITYClient
Artifact25963
Data sourced from jgscripts artifact-db

SetEntityCoordsNoOffset

Docs
SetEntityCoordsNoOffset(entity, x, y, z, keepTasks, keepIK, doWarp)

Description

Teleports an entity to specified coordinates directly, with options to maintain certain behaviors post-teleportation.

Note:

This native allows precise placement of entities without the usual adjustments for collision or interaction with the environment that may occur with other teleportation natives.
The keepTasks and keepIK parameters are specifically useful for maintaining the current state of a ped, ensuring actions or animations are not abruptly stopped due to the teleportation.

  • Setting doWarp to false is useful when simulating continuous movement or when the entity should interact with its immediate surroundings upon arrival.

Parameters

NameTypeDescription
entityEntityThe entity to reposition.
xfloatX coordinate for the new position.
yfloatY coordinate for the new position.
zfloatZ coordinate for the new position.
keepTasksBOOLIf `true`, the tasks currently assigned to the ped are not removed upon teleportation. Applies only to peds.
keepIKBOOLIf `true`, the Inverse Kinematics (IK) on the ped are not reset upon teleportation. Applies only to peds.
doWarpBOOLIf `false`, the entity will maintain continuous motion and will not clear contacts nor create space for itself upon teleportation.
📍Quick Snippet: Get Coordinates
xyz

Add this command to your client script to retrieve precise locations in-game.

-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
    local ped = PlayerPedId()
    local coords = GetEntityCoords(ped)
    local heading = GetEntityHeading(ped)
    local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)

    print(output)
    TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)
🎯Quick Snippet: Get Entity
entity

Use this to obtain an entity handle from the player's aim or crosshair.

-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())

if hit and entity ~= 0 then
    print("Entity: " .. entity)
    print("Model: " .. GetEntityModel(entity))
    print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
end

Returns

void

This native does not return a value.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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