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ENTITYClient
Artifact25963
Data sourced from jgscripts artifact-db

SetEntityAsMissionEntity

Docs
SetEntityAsMissionEntity(entity, scriptHostObject, bGrabFromOtherScript)

Description

Assigns an existing entity to be owned by the current script. If the entity was not owned by a script yet, this also means the entity will remain persistent until released.

Note that this is not needed right after creating an entity as a script-created entity will automatically be assigned.

Parameters

NameTypeDescription
entityEntityAn entity handle.
scriptHostObjectBOOLWhether or not to assign script info to this entity, if set to false the entity will only be protected from despawning locally.
bGrabFromOtherScriptBOOLChanges the entity so it's owned by the current script if the entity is already a mission entity. This will only work on entities the machine has control of (non-remote entities).
🎯Quick Snippet: Get Entity
entity

Use this to obtain an entity handle from the player's aim or crosshair.

-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())

if hit and entity ~= 0 then
    print("Entity: " .. entity)
    print("Model: " .. GetEntityModel(entity))
    print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
end

Returns

void

This native does not return a value.

Framework Usage

1 example
Delete Vehicle (Mission Entity)
Clientlua
-- QBCore handles the mission entity requirement
QBCore.Functions.DeleteVehicle(vehicle)
-- Equivalent to:
-- SetEntityAsMissionEntity(vehicle, true, true)
-- DeleteVehicle(vehicle)

DeleteVehicle natively requires the entity to be a mission entity. QBCore.Functions.DeleteVehicle automatically calls SetEntityAsMissionEntity(vehicle, true, true) first.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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