SetCamRot
DocsSetCamRot(cam, rotX, rotY, rotZ, rotationOrder)Description
Sets the rotation of the camera.
Parameters
| Name | Type | Description |
|---|---|---|
cam | Cam | The camera handle to use, in order to change the rotation |
rotX | float | Rotation on X |
rotY | float | Rotation on Y |
rotZ | float | Rotation on Z |
rotationOrder | int | The order of rotation, see [`GET_ENTITY_ROTATION`](#\_0xAFBD61CC738D9EB9) |
Quick Snippet: Get CoordinatesrotXrotYrotZ
rotXrotYrotZAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Scripted Cameracam
camUse this to create and control a scripted camera for this native.
-- Create a scripted camera at the player's position
local coords = GetEntityCoords(PlayerPedId())
local cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(cam, coords.x, coords.y, coords.z + 2.0)
SetCamRot(cam, -15.0, 0.0, GetEntityHeading(PlayerPedId()))
SetCamFov(cam, 70.0)
SetCamActive(cam, true)
RenderScriptCams(true, true, 500, true, true)
-- Restore gameplay camera:
-- RenderScriptCams(false, true, 500, true, true)
-- DestroyCam(cam, true)Returns
voidThis native does not return a value.
Examples
Official
-- We need a valid camera handle for this to work.
local theCamHandle = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamRot(theCamHandle, 0.1, 0.2, 0.3, 0)