SetBoatRemainsAnchoredWhilePlayerIsDriver
DocsSetBoatRemainsAnchoredWhilePlayerIsDriver(boat, toggle)Description
Introduced in build 323
Sets whether a boat should remain anchored even when a player is driving it.
Note: This native is always used with SET_BOAT_ANCHOR.
Parameters
| Name | Type | Description |
|---|---|---|
boat | Vehicle | The target boat. |
toggle | BOOL | Set the anchoring behavior. If `true`, the boat will remain anchored even when a player is driving. If `false`, normal anchoring behavior applies (anchor is raised when a player drives). |
Quick Snippet: Get Vehicleboat
boatUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.
Examples
Official
local boat = GetVehiclePedIsIn(PlayerPedId(), false)
if not boat or not IsThisModelABoat(GetEntityModel(boat)) then return end
SetBoatRemainsAnchoredWhilePlayerIsDriver(boat, true)
SetBoatAnchor(boat, true)