ResetVehicleStuckTimer
DocsResetVehicleStuckTimer(vehicle, nullAttributes)Description
The inner function has a switch on the second parameter. It's the stuck timer index.
Here's some pseudo code I wrote for the inner function:
void __fastcall NATIVE_RESET_VEHICLE_STUCK_TIMER_INNER(CUnknown* unknownClassInVehicle, int timerIndex)
{
switch (timerIndex)
{
case 0:
unknownClassInVehicle->FirstStuckTimer = (WORD)0u;
case 1:
unknownClassInVehicle->SecondStuckTimer = (WORD)0u;
case 2:
unknownClassInVehicle->ThirdStuckTimer = (WORD)0u;
case 3:
unknownClassInVehicle->FourthStuckTimer = (WORD)0u;
case 4:
unknownClassInVehicle->FirstStuckTimer = (WORD)0u;
unknownClassInVehicle->SecondStuckTimer = (WORD)0u;
unknownClassInVehicle->ThirdStuckTimer = (WORD)0u;
unknownClassInVehicle->FourthStuckTimer = (WORD)0u;
break;
};
}Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
nullAttributes | int | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.