RemoveTexture
DocsRemoveTexture(textureId)Description
Removes the specified texture and remove it from the ped.
Unlike 0x6BEFAA907B076859 which only marks the texture as "can be reused" (and keeps it until will be reused), this function deletes it right away. Can fix some sync issues. DOES_TEXTURE_EXIST can be use to wait until fully unloaded by game
RemoveTexture(textureId)
while DoesTextureExist(textureId) do
Wait(0)
endParameters
| Name | Type | Description |
|---|---|---|
textureId | int | texture id created by `0xC5E7204F322E49EB`. |
Returns
voidThis native does not return a value.