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Artifact25963
Data sourced from jgscripts artifact-db

RegisterCommand

Docs
RegisterCommand(commandName, handler, restricted)

Description

Registered commands can be executed by entering them in the client console (this works for client side and server side registered commands). Or by entering them in the server console/through an RCON client (only works for server side registered commands). Or if you use a supported chat resource, like the default one provided in the cfx-server-data repository, then you can enter the command in chat by prefixing it with a /.

Commands registered using this function can also be executed by resources, using the <code>ExecuteCommand</code> native.

The restricted bool is not used on the client side. Permissions can only be checked on the server side, so if you want to limit your command with an ace permission automatically, make it a server command (by registering it in a server script).

Example result:

![](https://i.imgur.com/TaCnG09.png)

Parameters

NameTypeDescription
commandNamechar*The command you want to register.
handlerfuncA handler function that gets called whenever the command is executed.
restrictedBOOLIf this is a server command and you set this to true, then players will need the command.yourCommandName ace permission to execute this command.

Returns

void

This native does not return a value.

Examples

Official
-- (server side script)
-- Registers a command named 'ping'.
RegisterCommand("ping", function(source, args, rawCommand)
    -- If the source is > 0, then that means it must be a player.
    if (source > 0) then
    
        -- result (using the default GTA:O chat theme) https://i.imgur.com/TaCnG09.png
        TriggerClientEvent("chat:addMessage", -1, {
            args = {
                GetPlayerName(source),
                "PONG!"
            },
            color = { 5, 255, 255 }
        })
    
    -- If it's not a player, then it must be RCON, a resource, or the server console directly.
    else
        print("This command was executed by the server console, RCON client, or a resource.")
    end
end, false --[[this command is not restricted, everyone can use this.]])

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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