_SET_PED_FACE_FEATURE
DocsSetPedFaceFeature(ped, index, scale)Description
Sets the various freemode face features, e.g. nose length, chin shape.
Indexes (From 0 to 19):
Parentheses indicate morph scale/direction as in (-1.0 to 1.0)
0: Nose Width (Thin/Wide)
1: Nose Peak (Up/Down)
2: Nose Length (Long/Short)
3: Nose Bone Curveness (Crooked/Curved)
4: Nose Tip (Up/Down)
5: Nose Bone Twist (Left/Right)
6: Eyebrow (Up/Down)
7: Eyebrow (In/Out)
8: Cheek Bones (Up/Down)
9: Cheek Sideways Bone Size (In/Out)
10: Cheek Bones Width (Puffed/Gaunt)
11: Eye Opening (Both) (Wide/Squinted)
12: Lip Thickness (Both) (Fat/Thin)
13: Jaw Bone Width (Narrow/Wide)
14: Jaw Bone Shape (Round/Square)
15: Chin Bone (Up/Down)
16: Chin Bone Length (In/Out or Backward/Forward)
17: Chin Bone Shape (Pointed/Square)
18: Chin Hole (Chin Bum)
19: Neck Thickness (Thin/Thick)
Note:
You may need to call <code>SetPedHeadBlendData</code> prior to calling this native in order for it to work.
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | The ped entity |
index | int | An integer ranging from 0 to 19 |
scale | float | A float ranging from -1.0 to 1.0 |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.