NativeHubNativeHub
NativesModelsArtifacts

Not affiliated with Rockstar Games or Take-Two Interactive. FiveM and Cfx.re are trademarks of their respective owners. cfxnatives.dev is an independent community project.

Maintained by uz-scripts

© 2026 cfxnatives.dev

contact@cfxnatives.dev
HUDClient
Artifact25963
Data sourced from jgscripts artifact-db

PauseMenuActivateContext

Docs
PauseMenuActivateContext(hash)

Description

Activates the specified frontend menu context.

pausemenu.xml defines some specific menu options using 'context'. Context is basically a 'condition'.

The ALL part of the context means that whatever is being defined, will be active when any or all of those conditions after ALL are met.

The NONE part of the context section means that whatever is being defined, will NOT be active if any or all of the conditions after NONE are met.

This basically allows you to hide certain menu sections, or things like instructional buttons.

See the old description below for more info.

***

> Seems to add/set the current menu context (to show/hide buttons?)
> Pausemenu.xml:
> <Contexts>ALL, DISPLAY_CORONA_BUTTONS, NONE, BET_LOCKED, BET_AVAILABLE, SCROLL_OPTION</Contexts>
> Code:
>
>

> if (...) {
>     sub_bbd34(a_0, 0, "FM_BET_HELP");
>     UI::PAUSE_MENU_ACTIVATE_CONTEXT(${bet_available}); // This native
>     UI::OBJECT_DECAL_TOGGLE(${bet_locked});
> } else {
>     sub_bbd34(a_0, 0, "");
>     UI::OBJECT_DECAL_TOGGLE(${bet_available});
>     UI::PAUSE_MENU_ACTIVATE_CONTEXT(${bet_locked}); // This native
> }
>

>
> OBJECT_DECAL_TOGGLE seems to remove a context, It also has a hash collision
> // Old
> Scripts do not make this native's purpose clear. However, this native most likely has something to do with decals since in nearly every instance, "OBJECT_DECAL_TOGGLE" is called prior.

Parameters

NameTypeDescription
hashHashContext name hash.
🏷️Quick Snippet: Load Model Hash
hash

Models must be loaded before use. This snippet handles requesting and releasing properly.

-- Properly load a model before spawning/using it
local modelName = "prop_barrel_01a"  -- change to your model
local modelHash = GetHashKey(modelName)

RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
    Wait(0)
end

print("Model loaded: " .. modelName .. " (" .. modelHash .. ")")

-- Release when done:
-- SetModelAsNoLongerNeeded(modelHash)

Returns

void

This native does not return a value.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

CommunitySnippets

No snippets yet. Be the first to contribute!