NetworkStartRespawnSearchInAngledAreaForPlayer
Docslocal retval = NetworkStartRespawnSearchInAngledAreaForPlayer(player, x1, y1, z1, x2, y2, z2, width, p8, p9, p10, flags)Description
p8, p9, p10 is another coordinate, or zero, often related to GET_BLIP_COORDS in the decompiled scripts.
Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
x1 | float | X dimension of the angled area 'origin' |
y1 | float | Y dimension of the angled area 'origin' |
z1 | float | Z dimension of the angled area 'origin' |
x2 | float | X dimension of the angled area 'extent' |
y2 | float | Y dimension of the angled area 'extent' |
z2 | float | Z dimension of the angled area 'extent' |
width | float | Width of the angled area |
p8 | float | — |
p9 | float | — |
p10 | float | — |
flags | int | — |
Quick Snippet: Get Coordinatesx1y1z1x2
x1y1z1x2Add this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Get Playerplayer
playerUse this to get the local player ID or a target player's server ID.
-- Get the local player index (client-side)
local playerId = PlayerId()
-- Get the local player's server ID (for server events)
local serverId = GetPlayerServerId(playerId)
print("Player ID: " .. playerId)
print("Server ID: " .. serverId)
-- Get player ped from a server ID:
-- local targetPed = GetPlayerPed(GetPlayerFromServerId(targetServerId))Returns
BOOLReturns TRUE (1) or FALSE (0).