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MONEYClient
Artifact25963
Data sourced from jgscripts artifact-db

NetworkSpentPayVehicleInsurancePremium

Docs
local networkHandle = NetworkSpentPayVehicleInsurancePremium(amount, vehicleModel, notBankrupt, hasTheMoney)

Description

According to how I understood this in the freemode script alone,
The first parameter is determined by a function named, func_5749 within the freemode script which has a list of all the vehicles and a set price to return which some vehicles deals with globals as well. So the first parameter is basically the set in stone insurance cost it's gonna charge you for that specific vehicle model.
The second parameter whoever put it was right, they call GET_ENTITY_MODEL with the vehicle as the paremeter.
The third parameter is the network handle as they call their little struct<13> func or atleast how the script decompiled it to look which in lamens terms just returns the network handle of the previous owner based on DECOR_GET_INT(vehicle, "Previous_Owner").
The fourth parameter is a bool that returns true/false depending on if your bank balance is greater then 0.
The fifth and last parameter is a bool that returns true/false depending on if you have the money for the car based on the cost returned by func_5749. In the freemode script eg,
bool hasTheMoney = MONEY::_GET_BANK_BALANCE() < carCost.

Parameters

NameTypeDescription
amountint—
vehicleModelHash—
networkHandleint*—
notBankruptBOOL—
hasTheMoneyBOOL—
🏷️Quick Snippet: Load Model Hash
vehicleModel

Models must be loaded before use. This snippet handles requesting and releasing properly.

-- Properly load a model before spawning/using it
local modelName = "prop_barrel_01a"  -- change to your model
local modelHash = GetHashKey(modelName)

RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
    Wait(0)
end

print("Model loaded: " .. modelName .. " (" .. modelHash .. ")")

-- Release when done:
-- SetModelAsNoLongerNeeded(modelHash)
🚗

Vehicle Models

View All
Adder
adder
Alpha
alpha
Blade
blade
Ardent
ardent
Asea
asea
Cogcabrio
cogcabrio
Baller
baller
Blista
blista

Returns

void

This native does not return a value.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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