NetworkOverrideClockTime
DocsNetworkOverrideClockTime(hours, minutes, seconds)Description
Overrides the game clock time for the local player, allowing for manipulation of the in-game time. This native is effective in both multiplayer and singleplayer modes.
Note: Passing wrong data (e.g. hours above 23) will cause the game to crash.
Parameters
| Name | Type | Description |
|---|---|---|
hours | int | The hour to set (0-23). |
minutes | int | The minute to set (0-59). |
seconds | int | The second to set (0-59). |
Returns
voidThis native does not return a value.