NetworkJoinTransition
Docslocal retval = NetworkJoinTransition(player)Description
int handle[76];
NETWORK_HANDLE_FROM_FRIEND(iSelectedPlayer, &handle[0], 13);
Player uVar2 = NETWORK_GET_PLAYER_FROM_GAMER_HANDLE(&handle[0]);
NETWORK_JOIN_TRANSITION(uVar2);
nothing doin.Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Quick Snippet: Get Playerplayer
playerUse this to get the local player ID or a target player's server ID.
-- Get the local player index (client-side)
local playerId = PlayerId()
-- Get the local player's server ID (for server events)
local serverId = GetPlayerServerId(playerId)
print("Player ID: " .. playerId)
print("Server ID: " .. serverId)
-- Get player ped from a server ID:
-- local targetPed = GetPlayerPed(GetPlayerFromServerId(targetServerId))Returns
BOOLReturns TRUE (1) or FALSE (0).