NativeHub
All NativesModelsArtifactsCFXVehicle

Not affiliated with Rockstar Games or Take-Two Interactive. FiveM and Cfx.re are trademarks of their respective owners. cfxnatives.dev is an independent community project.

Maintained by uz-scripts

© 2026 cfxnatives.dev

contact@cfxnatives.dev
NETWORKClient
Artifact25963
Data sourced from jgscripts artifact-db

NetworkHostTransition

Docs
local retval = NetworkHostTransition(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

Description

From what I can tell it looks like it does the following:

Creates/hosts a new transition to another online session, using this in FiveM will result in other players being disconencted from the server/preventing them from joining. This is most likely because I entered the wrong session parameters since they're pretty much all unknown right now.

You also need to use NetworkJoinTransition(Player player) and NetworkLaunchTransition().

Parameters

NameTypeDescription
p0intUnknown int
p1intUnknown int
p2intUnknown int
p3intUnknown int
p4AnyUnknown always 0 in decompiled scripts
p5BOOLBOOL purpose unknown, both 0 and 1 are used in decompiled scripts.
p6BOOLBOOL purpose unknown, both 0 and 1 are used in decompiled scripts.
p7intUnknown int, it's an int according to decompiled scripts, however the value is always 0 or 1.
p8AnyUnknown int, it's an int according to decompiled scripts, however the value is always 0 or 1.
p9intUnknown int, sometimes 0, but also 32768 or 16384 appear in decompiled scripst, maybe a flag of some sort?

Returns

BOOL

Returns TRUE (1) or FALSE (0).

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

CommunitySnippets

No snippets yet. Be the first to contribute!