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NETWORKClient
Artifact25963
Data sourced from jgscripts artifact-db

NetworkConcealPlayer

Docs
NetworkConcealPlayer(player, toggle, bAllowDamagingWhileConcealed)

Description

This is what R\ uses to hide players in MP interiors.

To manage player visibility with NetworkConcealPlayer, here’s a solid approach:

General Population (players not in any instance):

Use NetworkConcealPlayer to hide players who are in any instance. This way, general population players won’t see or interact with instance players.

Instance Players (players in a specific instance):

  • Use NetworkConcealPlayer to hide players who aren’t in the same instance. Instance players can still see and interact with the general population but not with players in other instances.
This setup keeps instance players separate from each other while allowing interaction with the general population.

Parameters

NameTypeDescription
playerPlayer—
toggleBOOL—
bAllowDamagingWhileConcealedBOOL—
👤Quick Snippet: Get Player
player

Use this to get the local player ID or a target player's server ID.

-- Get the local player index (client-side)
local playerId = PlayerId()

-- Get the local player's server ID (for server events)
local serverId = GetPlayerServerId(playerId)

print("Player ID: " .. playerId)
print("Server ID: " .. serverId)

-- Get player ped from a server ID:
-- local targetPed = GetPlayerPed(GetPlayerFromServerId(targetServerId))

Returns

void

This native does not return a value.

Examples

Official
function GetPlayerInstance(player)
	-- you can replace this with your own data
    local playerServerId = GetPlayerServerId(player)
    return Player(playerServerId).state.instance_id or 0
end

local playerId = PlayerId()
-- Function to manage player visibility
function concealPlayers()
    local allPlayers = GetActivePlayers()
	local localPlayerInstance = GetPlayerInstance(playerId)

    for _, player in ipairs(allPlayers) do
        if player == playerId then goto continue end

        local playerInstance = GetPlayerInstance(player)

		if playerInstance == localPlayerInstance then
			-- if we're in the same instance then we want to be able to see them
			NetworkConcealPlayer(player, false, false)
		else
			-- they're in a different instance, so hide them
			NetworkConcealPlayer(player, true, false)
		end

		::continue::
    end
end

CreateThread(function()
	while true do
		concealPlayers()
		Wait(250)
	end
end)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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