NetworkAddMapEntityToSynchronisedScene
DocsNetworkAddMapEntityToSynchronisedScene(netScene, modelHash, x, y, z, animDict, animName, blendInSpeed, blendOutSpeed, flags)Description
Introduced in build 1734
Adds a map entity to a network synchronized scene. This native function is utilized only once as of game build 2944 within the casino_slots script.
Please note that it's only possible to add a single map entity to synchronised scenes.
It's advisable to initially locate the object and retrieve its actual coordinates using