NativeHub
All NativesModelsArtifactsCFXVehicle

Not affiliated with Rockstar Games or Take-Two Interactive. FiveM and Cfx.re are trademarks of their respective owners. cfxnatives.dev is an independent community project.

Maintained by uz-scripts

© 2026 cfxnatives.dev

contact@cfxnatives.dev
VEHICLEClient
Artifact25963
Data sourced from jgscripts artifact-db

IsVehicleAConvertible

Docs
local retval = IsVehicleAConvertible(vehicle, checkRoofExtras)

Description

Introduced in build 323

Determines if a vehicle is a convertible with an animatable roof. This native checks if the specified vehicle model features a convertible roof that can be lowered or raised through an animation.

Parameters

NameTypeDescription
vehicleVehicleThe vehicle to check.
checkRoofExtrasBOOLWhen set to `false`, the native checks only for vehicles with an animatable convertible roof. Set to `true` to include additional checks for vehicles that might have a non-animatable roof (i.e., using vehicle extras)
🚗Quick Snippet: Get Vehicle
vehicle

Use this to get the current vehicle handle for this native.

-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)

if vehicle ~= 0 then
    print("Vehicle handle: " .. vehicle)
    print("Model: " .. GetEntityModel(vehicle))
else
    print("Player is not in a vehicle")
end
🚗

Vehicle Models

View All
Adder
adder
Alpha
alpha
Blade
blade
Ardent
ardent
Asea
asea
Cogcabrio
cogcabrio
Baller
baller
Blista
blista

Returns

BOOL

Returns TRUE (1) or FALSE (0).

Examples

Official
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if IsVehicleAConvertible(vehicle, false) then
    print("The vehicle is a convertible with an animatable roof.")
else
    print("The vehicle is not a convertible or does not have an animatable roof.")
end

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

CommunitySnippets

No snippets yet. Be the first to contribute!