IsPedComponentVariationValid
Docslocal retval = IsPedComponentVariationValid(ped, componentId, drawableId, textureId)Description
Checks if the component variation is valid, this works great for randomizing components using loops.
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | The ped handle. |
componentId | int | The component id to check the variation of. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80). |
drawableId | int | The drawable id to get the component variation of. Refer to [GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS](#\_0x5FAF9754E789FB47). |
textureId | int | The texture id to get the component variation of. Refer to [GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS](#\_0xA6E7F1CEB523E171). |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
BOOLReturns TRUE (1) or FALSE (0).