IsEntityAtCoord
Docslocal retval = IsEntityAtCoord(entity, xPos, yPos, zPos, xSize, ySize, zSize, p7, p8, p9)Description
Checks if entity is within x/y/zSize distance of x/y/z.
Last three are unknown ints, almost always p7 = 0, p8 = 1, p9 = 0Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
xPos | float | — |
yPos | float | — |
zPos | float | — |
xSize | float | — |
ySize | float | — |
zSize | float | — |
p7 | BOOL | — |
p8 | BOOL | — |
p9 | int | — |
Quick Snippet: Get CoordinatesxPosyPoszPos
xPosyPoszPosAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Get Entityentity
entityUse this to obtain an entity handle from the player's aim or crosshair.
-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if hit and entity ~= 0 then
print("Entity: " .. entity)
print("Model: " .. GetEntityModel(entity))
print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
endReturns
BOOLReturns TRUE (1) or FALSE (0).