IsEntityAttached
Docslocal retval = IsEntityAttached(entity)Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | The entity to check if it is attached to another entity. |
Quick Snippet: Get Entityentity
entityUse this to obtain an entity handle from the player's aim or crosshair.
-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if hit and entity ~= 0 then
print("Entity: " .. entity)
print("Model: " .. GetEntityModel(entity))
print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
endReturns
BOOLReturns TRUE (1) or FALSE (0).
Examples
Official
local ped = PlayerPedId()
if IsEntityAttached(ped) then
DetachEntity(ped, true, true)
end