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CAMClient
Artifact25963
Data sourced from jgscripts artifact-db

HardAttachCamToPedBone

Docs
HardAttachCamToPedBone(cam, ped, boneIndex, xRot, yRot, zRot, xOffset, yOffset, zOffset, isRelative)

Description

Introduced in build 1180

Attaches a camera to a specific bone of a Ped, including full matrix transformations for both rotation and position offsets.
This native works with peds only.

Parameters

NameTypeDescription
camCamThe camera handle.
pedPedThe ped handle.
boneIndexintThis is different to boneID, use [`GET_PED_BONE_INDEX`](#\_0x3F428D08BE5AAE31) to get the index from the ID. use the index for attaching to specific bones. `cam` will be attached to the center of `ped` if bone index given doesn't correspond to bone indexes for that entity type.
xRotfloatX-axis rotation.
yRotfloatY-axis rotation.
zRotfloatZ-axis rotation.
xOffsetfloatX-axis offset.
yOffsetfloatY-axis offset.
zOffsetfloatZ-axis offset.
isRelativeBOOLWhether or not the camera position will be relative to the bone rotation.
📍Quick Snippet: Get Coordinates
xRotyRotzRotxOffset

Add this command to your client script to retrieve precise locations in-game.

-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
    local ped = PlayerPedId()
    local coords = GetEntityCoords(ped)
    local heading = GetEntityHeading(ped)
    local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)

    print(output)
    TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)
🚶Quick Snippet: Get Ped Handle
ped

Use this to get the player ped handle for this native.

-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)

-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)
🎥Quick Snippet: Scripted Camera
cam

Use this to create and control a scripted camera for this native.

-- Create a scripted camera at the player's position
local coords = GetEntityCoords(PlayerPedId())
local cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)

SetCamCoord(cam, coords.x, coords.y, coords.z + 2.0)
SetCamRot(cam, -15.0, 0.0, GetEntityHeading(PlayerPedId()))
SetCamFov(cam, 70.0)
SetCamActive(cam, true)
RenderScriptCams(true, true, 500, true, true)

-- Restore gameplay camera:
-- RenderScriptCams(false, true, 500, true, true)
-- DestroyCam(cam, true)
🚶

Ped Models

View All
Mp M Freemode 0 1
mp_m_freemode_01
Player Zero
player_zero
Ig Agatha
ig_agatha
S M Y Cop 0 1
s_m_y_cop_01
S M M Gaffer 0 1
s_m_m_gaffer_01
G M M Armboss 0 1
g_m_m_armboss_01
A C Boar
a_c_boar
A M M Bevhills 0 1
a_m_m_bevhills_01

Returns

void

This native does not return a value.

Examples

Official
local ped = PlayerPedId()
local cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
local BONETAG_L_FINGER01 = 4089

-- attach it to a finger on the left hand and rotates it 90 degrees on the X-axis
HardAttachCamToPedBone(cam, ped, BONETAG_L_FINGER01, 90.0, 0.0, 0.0, 0.0, 0.0, 0.0, true)

-- renders the camera
RenderScriptCams(true, false, 0, true, true)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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