SetDrawOrigin
DocsSetDrawOrigin(x, y, z, p3)Description
Sets the on-screen drawing origin for draw-functions in world coordinates.
The effect can be reset by calling <code>CLEAR_DRAW_ORIGIN</code> and is limited to 32 different origins each frame.
Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
p3 | Any | — |
Quick Snippet: Get Coordinatesxyz
xyzAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Returns
voidThis native does not return a value.
Examples
Official
// From now on, the screen coordinate which displays the given world coordinate on the screen is seen as x=0,y=0.
Vector3 boneCoord = somePed.GetBoneCoord(Bone.SKEL_Head);
Function.Call(Hash.SET_DRAW_ORIGIN, boneCoord.X, boneCoord.Y, boneCoord.Z, 0);
Function.Call(Hash.DRAW_SPRITE, "helicopterhud", "hud_corner", -0.01, -0.015, 0.013, 0.013, 0.0, 255, 0, 0, 200);
Function.Call(Hash.DRAW_SPRITE, "helicopterhud", "hud_corner", 0.01, -0.015, 0.013, 0.013, 90.0, 255, 0, 0, 200);
Function.Call(Hash.DRAW_SPRITE, "helicopterhud", "hud_corner", -0.01, 0.015, 0.013, 0.013, 270.0, 255, 0, 0, 200);
Function.Call(Hash.DRAW_SPRITE, "helicopterhud", "hud_corner", 0.01, 0.015, 0.013, 0.013, 180.0, 255, 0, 0, 200);
Function.Call(Hash.CLEAR_DRAW_ORIGIN);