NativeHub
All NativesModelsArtifactsCFXVehicle

Not affiliated with Rockstar Games or Take-Two Interactive. FiveM and Cfx.re are trademarks of their respective owners. cfxnatives.dev is an independent community project.

Maintained by uz-scripts

© 2026 cfxnatives.dev

contact@cfxnatives.dev
PEDClient
Artifact25963
Data sourced from jgscripts artifact-db

GivePedNmMessage

Docs
GivePedNmMessage(ped)

Description

Sends the message that was created by a call to CREATE_NM_MESSAGE to the specified Ped.  
If a message hasn't been created already, this function does nothing.  
If the Ped is not ragdolled with Euphoria enabled, this function does nothing.  
The following call can be used to ragdoll the Ped with Euphoria enabled: SET_PED_TO_RAGDOLL(ped, 4000, 5000, 1, 1, 1, 0);  
Call order:  
SET_PED_TO_RAGDOLL  
CREATE_NM_MESSAGE  
GIVE_PED_NM_MESSAGE  
Multiple messages can be chained. Eg. to make the ped stagger and swing his arms around, the following calls can be made:  
SET_PED_TO_RAGDOLL(ped, 4000, 5000, 1, 1, 1, 0);  
CREATE_NM_MESSAGE(true, 0); // stopAllBehaviours - Stop all other behaviours, in case the Ped is already doing some Euphoria stuff.  
GIVE_PED_NM_MESSAGE(ped); // Dispatch message to Ped.  
CREATE_NM_MESSAGE(true, 1151); // staggerFall - Attempt to walk while falling.  
GIVE_PED_NM_MESSAGE(ped); // Dispatch message to Ped.  
CREATE_NM_MESSAGE(true, 372); // armsWindmill - Swing arms around.  
GIVE_PED_NM_MESSAGE(ped); // Dispatch message to Ped.

Parameters

NameTypeDescription
pedPed—
🚶Quick Snippet: Get Ped Handle
ped

Use this to get the player ped handle for this native.

-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)

-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)
🚶

Ped Models

View All
Mp M Freemode 0 1
mp_m_freemode_01
Player Zero
player_zero
Ig Agatha
ig_agatha
S M Y Cop 0 1
s_m_y_cop_01
S M M Gaffer 0 1
s_m_m_gaffer_01
G M M Armboss 0 1
g_m_m_armboss_01
A C Boar
a_c_boar
A M M Bevhills 0 1
a_m_m_bevhills_01

Returns

void

This native does not return a value.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

CommunitySnippets

No snippets yet. Be the first to contribute!