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Artifact25963
Data sourced from jgscripts artifact-db

GetPedCollectionNameFromProp

Docs
local retval = GetPedCollectionNameFromProp(ped, anchorPoint, propIndex)

Description

Gets collection name for the given global prop index. Together with GET_PED_COLLECTION_LOCAL_INDEX_FROM_PROP is used to get collection and local index (inside the given collection) of the prop. The collection name and index are used in functions like SET_PED_COLLECTION_PROP_INDEX.

Parameters

NameTypeDescription
pedPedThe target ped
anchorPointintOne of the anchor points from [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F)
propIndexintGlobal prop index. Same as set by `drawableId` in [SET_PED_PROP_INDEX](#\_0x93376B65A266EB5F). Global prop index points to prop as if props from all collections for the given component are placed into one continuous array.
🚶Quick Snippet: Get Ped Handle
ped

Use this to get the player ped handle for this native.

-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)

-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)
🚶

Ped Models

View All
Mp M Freemode 0 1
mp_m_freemode_01
Player Zero
player_zero
Ig Agatha
ig_agatha
S M Y Cop 0 1
s_m_y_cop_01
S M M Gaffer 0 1
s_m_m_gaffer_01
G M M Armboss 0 1
g_m_m_armboss_01
A C Boar
a_c_boar
A M M Bevhills 0 1
a_m_m_bevhills_01

Returns

char*

Examples

Official
local ped = PlayerPedId()
-- Hat for mp_f_freemode_01. From female_freemode_beach collection under index 1.
-- Global index is 21 because there is 20 head prop variations in the base game collection that goes before the female_freemode_beach collection.
local name = GetPedPropCollectionName(ped, 0, 21)
local index = GetPedPropCollectionLocalIndex(ped, 0, 21)
-- Equivalent to SetPedPropIndex(ped, 0, 21, 0, false)
SetPedCollectionPropIndex(ped, 0, name, index, 0, false)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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