GetInteriorRotation
Docslocal rotx, rotY, rotZ, rotW = GetInteriorRotation(interiorId)Parameters
| Name | Type | Description |
|---|---|---|
interiorId | int | The target interior. |
rotx | float* | — |
rotY | float* | — |
rotZ | float* | — |
rotW | float* | — |
Quick Snippet: Get CoordinatesrotxrotYrotZ
rotxrotYrotZAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Returns
voidThis native does not return a value.
Examples
Official
local playerPed = PlayerPedId()
local interiorId = GetInteriorFromEntity(playerPed)
if interiorId ~= 0 then
local x, y, z, w = GetInteriorRotation(interiorId)
print("current interior " .. interiorId .. " rotation is: " .. vec(x, y, z, w))
end