GetInteriorPortalEntityRotation
Docslocal rotX, rotY, rotZ, rotW = GetInteriorPortalEntityRotation(interiorId, portalIndex, entityIndex)Parameters
| Name | Type | Description |
|---|---|---|
interiorId | int | The target interior. |
portalIndex | int | Interior portal index. |
entityIndex | int | Portal entity index. |
rotX | float* | — |
rotY | float* | — |
rotZ | float* | — |
rotW | float* | — |
Quick Snippet: Get CoordinatesrotXrotYrotZ
rotXrotYrotZAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Returns
voidThis native does not return a value.
Examples
Official
local playerPed = PlayerPedId()
local interiorId = GetInteriorFromEntity(playerPed)
local portalIndex = 0
if interiorId ~= 0 then
local count = GetInteriorPortalEntityCount(interiorId, portalIndex)
for i=0, count-1 do
local x, y, z, w = GetInteriorPortalEntityRotation(interiorId, portalIndex, i)
print("portal " .. portalIndex .." entity " .. i .. " rotation is: " .. vec4(x, y, z, w))
end
end