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Artifact25963
Data sourced from jgscripts artifact-db

GetGamePool

Docs
local retval = GetGamePool(poolName)

Description

Returns a list of entity handles (script GUID) for all entities in the specified pool - the data returned is an array as
follows:

[ 770, 1026, 1282, 1538, 1794, 2050, 2306, 2562, 2818, 3074, 3330, 3586, 3842, 4098, 4354, 4610, ...]

### Supported pools

CPed: Peds (including animals) and players.
CObject: Objects (props), doors, and projectiles.
CNetObject: Networked objects
CVehicle: Vehicles.

  • CPickup: Pickups.

Parameters

NameTypeDescription
poolNamechar*The pool name to get a list of entities from.

Returns

object

Examples

Official
local vehiclePool = GetGamePool('CVehicle') -- Get the list of vehicles (entities) from the pool
for i = 1, #vehiclePool do -- loop through each vehicle (entity)
    if GetPedInVehicleSeat(vehiclePool[i], -1) == 0 then
        DeleteEntity(vehiclePool[i]) -- Delete vehicles (entities) that don't have a driver
    end
end

Framework Usage

2 examples
Get All Vehicles / Peds / Objects
Clientlua
-- QBCore wrappers for GetGamePool with different pool types
local vehicles = QBCore.Functions.GetVehicles()   -- GetGamePool("CVehicle")
local peds = QBCore.Functions.GetPeds()           -- GetGamePool("CPed")
local objects = QBCore.Functions.GetObjects()      -- GetGamePool("CObject")

-- GetPeds supports ignore list
local filteredPeds = QBCore.Functions.GetPeds({PlayerPedId()})

Direct wrappers for GetGamePool. GetPeds() additionally supports an ignoreList parameter to exclude specific ped handles from the result.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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