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ENTITYClient
Artifact25963
Data sourced from jgscripts artifact-db

GetEntityBoneIndexByName

Docs
local retval = GetEntityBoneIndexByName(entity, boneName)

Description

Returns the index of the bone. If the bone was not found, -1 will be returned.
list:
pastebin.com/D7JMnX1g
BoneNames:
chassis,
windscreen,
seat_pside_r,
seat_dside_r,
bodyshell,
suspension_lm,
suspension_lr,
platelight,
attach_female,
attach_male,
bonnet,
boot,
chassis_dummy, //Center of the dummy
chassis_Control, //Not found yet
door_dside_f, //Door left, front
door_dside_r, //Door left, back
door_pside_f, //Door right, front
door_pside_r, //Door right, back
Gun_GripR,
windscreen_f,
platelight, //Position where the light above the numberplate is located
VFX_Emitter,
window_lf, //Window left, front
window_lr, //Window left, back
window_rf, //Window right, front
window_rr, //Window right, back
engine, //Position of the engine
gun_ammo,
ROPE_ATTATCH, //Not misspelled. In script "finale_heist2b.c4".
wheel_lf, //Wheel left, front
wheel_lr, //Wheel left, back
wheel_rf, //Wheel right, front
wheel_rr, //Wheel right, back
exhaust, //Exhaust. shows only the position of the stock-exhaust
overheat, //A position on the engine(not exactly sure, how to name it)
misc_e, //Not a car-bone.
seat_dside_f, //Driver-seat
seat_pside_f, //Seat next to driver
Gun_Nuzzle,
seat_r
I doubt that the function is case-sensitive, since I found a "Chassis" and a "chassis". - Just tested: Definitely not case-sensitive.

Parameters

NameTypeDescription
entityEntity—
boneNamechar*—
🎯Quick Snippet: Get Entity
entity

Use this to obtain an entity handle from the player's aim or crosshair.

-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())

if hit and entity ~= 0 then
    print("Entity: " .. entity)
    print("Model: " .. GetEntityModel(entity))
    print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
end

Returns

int

Returns an integer value.

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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